![]() ![]() On a related note, I noticed that if you have several vassals, it seems to be best to execute everyone you capture because your vassals (who you hopefully called to help you) will love you for it. If you declare yourself emperor, you’ll be able to field a dozen or more armies like this, which makes it easy to steamroll enemy armies and either vassalize them or wipe them out. With 1 Captain you can still beat pretty much any other army you’ll see, but with 2 Captains you’ll probably want to bring another army as backup. If I was missing a Healer or a Veteran I used a Yellow Turban Warriors Captain, and if I was missing a Scholar I used a Yellow Turban Archers Captain. Writers and Astrologists get pretty good buffs for spear infantry, but no Flaming Shot is a deal-breaker.įor almost every army, I just used 1 of each general. Monks, Philosophers, and Sorcerers make the best generals because they’re the only Veterans that can unlock Flaming Shot. Veteran (Blue / Green) – You might want to use Veterans for archers for the first ~50 turns, but after your Scholars unlock Archery Masters you’ll want to recruit 4 Reclaimers + 2 Trebuchets. Farmers make the best Administrators, and Potters are good for assignments after they get the +30% income from industry assignment. Brewers make the best generals and should usually command the army because they get +10% ranged damage, +10% ranged armor-piercing damage, and +10% ranged fire rate (when commanding). You might actually have a hard time leveling up your melee troops because the enemy will route before they reach you. Most battles saw them averaging between 200 and 400 kills per unit. Scholar (Purple / Yellow) – 6 Archery Masters, as soon as you can get them. Physicians are the the best generals because they get +10% melee damage, +10% armor-piercing damage, +10% armor, and several other buffs. I used them for assignments for the whole game. Pretty much any background works as a general, but Seers and Fortune-tellers are the worst. White Wave Veterans have great morale, and White Wave Horseman are the only shock cavalry you can get. Healer (Green / Red) – I used 4 White Wave Veterans + 2 White Wave Horsemen for the entire game. Generals for the Yellow Turbans are unique – there are only 3 types (Healer, Scholar, and Veteran) but there are several backgrounds for each type that affect the skills they can learn. I just finished my first game as He Yi on Legendary / Legendary, and I thought I’d share some basic tips about the generals, army composition, and commanderies! ![]()
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